Another Construction Disclosure

Out of all my projects, Our ClassXRoom is what I am by far the proudest of. It contains a huge amount of my experiences as both a UX Designer and a Unity developer and deserves its own page that will be a more intimate story of my journey.

Due to the complex nature of this project, this timeline page is still very early in its design phase, but I was able to edit a montage background video in the header to give a glancing overview of it.

Thank you so much for your patience and understanding. I aim to have this story told very soon, in the meantime, here is a crude early build of the page.

I Understand
Our ClassXRoom is a Virtual Reality (VR) educational platform that builds on active learning pedagogy to elevate engagement and retention of curriculum material to new heights. Imagine a classroom where students and teachers engage in immersive experiences together by solving problems, discovering ideas, and creatively applying their knowledge in a collaborative environment. The goal of Our ClassXRoom is to bring the joy of learning and teaching to a new level by making The Magic School Bus like experiences possible at school or at home.

While this project is still in development, I am proud of the milestones it has achieved since its first conception in August 2022. Come with me to learn about the story and the processes I've learned while taking on this ambitious capstone project.
The
Challenge
August, 2022

"Disrupt and expand the status quo of a market or idea."

This was the challenge prompt at the beginning of the Capstone semesters of my New Media major. I knew this was my opportunity to begin a passion project, so I began brainstorming ideas.

The
Brainstorm
Aug. - Sept., 2022

I knew right away I wanted to create a VR experience but was feeling doubtful that it would make a good capstone. After several other app ideas, I decided to go for it. I have been a VR enthusiast since my purchase of a Vive Pro in March of 2020 and having several years of experience using Unity Engine already, I knew it was time.

Early
Conception
Late Sept., 2022

At first, I wanted to make a game but that didn't feel like a proper Capstone project. Then I had the idea of making it an educational platform, and quickly became passionate about the idea of bringing the magic school bus into the classroom - and thus the first idea of "Our ClassXRoom" was made.

With my UX design background, I knew the next step was research. Lots and lots of research.

THE RESEARCH

October - November, 2022

Pain
  Points
What problems will this solve?

This was the challenge prompt at the beginning of the Capstone semesters of my New Media major. I knew this was my opportunity to begin a passion project, so I began brainstorming ideas.

Existing
  Solutions
Aug. - Sept., 2022

I knew right away I wanted to create a VR experience but was feeling doubtful that it would make a good capstone. After several other app ideas, I decided to go for it. I have been a VR enthusiast since my purchase of a Vive Pro in March of 2020 and having several years of experience using Unity Engine already, I knew it was time.

Target
  Audience
Late Sept., 2022

At first, I wanted to make a game but that didn't feel like a proper Capstone project. Then I had the idea of making it an educational platform, and quickly became passionate about the idea of bringing the magic school bus into the classroom - and thus the first idea of "Our ClassXRoom" was made.

With my UX design background, I knew the next step was research. Lots and lots of research.